Projects
Bloodstained Ritual of the Night
Dominique’s Curse
Music Composition
I was contacted by WayForward to contribute to Bloodstained’s 2024 DLC, Dominique’s Curse. I took a deep dive into capturing the genre and produced a symphonic-baroque-funk-fusion track for the game’s first dungeon, Infernal Fortress. The game features an 8-bit arrangement produced by Brave Wave, to whom I provided a full score for ease of production.
Steven Universe
Crystal Gems Speak Up!
Anti-Racism PSAs
Music Composition
I worked under the direction of series developers Rebecca Sugar, Ian Jones-Quartey, and lead composers Aivi & Surasshu to write music for a set of four anti-racism PSAs for premier on Cartoon Network’s Youtube channel and microsite, Crystal Gems Speak Up. Creating a theme for the “Did You Know” section of Pearl’s Short inspired by NBC’s “The More You Know” PSAs was a personal highlight.
Calico
Music Composition
Audio Direction
Production
I worked with the creative director at Peachy Keen Games to produce the full soundtrack for the base version of Calico and all of its DLC. The soundtrack has achieved critical acclaim, being named as one of the best video game soundtrack releases of 2021and it has amassed over 1.5 million listens across streaming platforms. I also managed onboarding, schedules, and budgets for multiple sound designers throughout development, in addition to offering production support during development of the Neat Things DLC.
Penny Larceny
Gig Economy Supervillain
Music Composition
I wrote a soundtrack full of electro-swing, jazz-hop, and swing-hop for Penny Larceny. In addition to being particularly groovy tunes, the heist missions the player character completes feature dynamic, layering versions of the music to highlight the tension throughout.
Rec Room
Music Composition
Sound Design
In addition to producing the original musical theme for the 3D Charades activity and an new, jazzy version for its update in 2020, I produced an original set of sound effects for 3D Charades alongside foundational sound design for several of the game’s key action. I had the honor of being the first external musician contracted to work on the title.
Nova Island
Music Composition
I worked with the audio director to produce themes for anime-protagonist themed hero, Max; Nova Island’s main-menu theme; a dynamically layered shop-theme, and an updated hip-hop flavored main menu.
The Stars Between Us
Music Composition
Sound Design
I composed a love-themed, digital fusion soundtrack for this title from Invrse Reality. I also produced a suite of musically-tuned sound effects to support the game.
EyeWire
Music Composition
Sound Design
I collaborated with a team of artists and programmers to develop a dynamic music and SFX system affectionately named the “Sonic Shuffle.” A linear version of the original soundtrack, Tunes to Trace by, is available across all major distributors.