I was featured in the November 2024 update from Seattle Indies! Read the interview below and read more about Seattle Indies at their website.
Star Victoria Power (aka Slide20XX) is a lifelong composer who writes colorful music for colorful games! They've been working professionally for about a decade and their work includes a track in Bloodstained’s new DLC: Dominique’s Curse, the soundtrack for Calico (a game about magical girls running a cat cafe), the anti-racist PSAs put out by Steven Universe, and electro-swing & jazz-hop for the visual novel Penny Larceny: Gig Economy Supervillain !
What inspired you to become an indie developer?
When I was a kid, I spent a lot of my time listening to video game music midi files and reading webcomics made out of video game graphics. Specifically, I listened to a lot of Sonic the Hedgehog midis and read a lot of Sonic the Hedgehog sprite comics. It wasn’t long before I got curious enough to try to make my own (Sonic) sprite comics, which led to me beginning to view the computer as a creative tool and eventually thinking to myself, “Well, I know how to make sprite comics. I wonder if I could make midis. I wonder if I could make.. video game.. midis… I want to make music for video games.”
I played piano and viola at a public fine arts school I attended and started teaching myself to write classical and electronic music. I also spent a fair amount of time making video games with a friend of mine, who I later worked with professionally, and learning about indie games specifically through places like TIGSource and following developers I liked on the brand new website, Twitter.com
What is one important lesson you have learned in your time as an indie developer?
It’s a marathon, not a sprint. I think it can be easy to look around at the state of things, or at a career that isn’t progressing at the rate that you might like it to, and come to the conclusion that whatever dreams or goals you have are impossible to achieve. I grew up in poverty in an unremarkable city in Georgia, so by my estimation, I’ve already done the impossible by getting as far as I have. I didn’t get here by thinking that I couldn’t do it, so that’s the lesson I have to share. As cliche as it sounds, believe in yourself and never give up and you’ll probably get further than you’ve ever imagined.
What is the one piece of advice you would share today with your younger self before you started your career as an indie developer?
I’d probably say to never be afraid to ask for help. I’ve had to figure out a lot of things on my own, so I think that’s led to me to self-reliance before anything else. While there are plenty of benefits to that approach to life, I think I might have had an easier time of things overall had I sought advice and guidance at more of the critical points along my path.
How has the game developer community had an impact on your career?
I think it’s safe to say that I wouldn’t have a career at all if not for the support of the various communities that I’ve been fortunate enough to become a part of. I’ve made lifelong friends, worked with some remarkable people, and made memories that will last me a lifetime. (and I’m not done yet!)
What is something interesting and unexpected that people would be surprised to learn about you?
My favorite ways to enjoy music are quietly in reverence at a concert hall (classical), on a quality pair of headphones (any genre), or as part of an incredibly good DJ set at a nightclub, surrounded by a crowd of people who are dancing and just as enthusiastic as I am (hip-hop, pop).